Pokémon GO US vs. rest of world downloads, 2018. Pokémon GO early download peak versus other apps. The app, then, has two stories: one of initial mega hype, then one of steady, organic and, dare we say, sustainable growth? But, away from both of the above, below you’ll find the weakness of Darkrai and counters for its five-star raid in Pokémon Go. By no means…. Again, in the interests of perspective, 5 million daily players still makes it one of the world’s biggest in its category (see above). At its early peak, US Pokémon GO daily user numbers stood at 28.5 million; by December 2016 this number had crashed down to 5 million. A part of the Pokémon franchise, the game is the result of a collaboration between Niantic, Nintendo and The Pokémon Company. You can opt out anytime. Pokémon GO accordingly has brought in increasing amounts of revenue every year since 2017. To finish on a lighter-hearted note, in August 2016 a Norwegian politician – the leader of the Liberal Party no less – was caught playing Pokémon GO during a parliamentary hearing. The trend already apparent in August held, and Pokémon GO usage continued to tail off. Those asking, “Is Pokémon GO dead?” might do well to look at this category. As one of the most prominent early pioneers, Niantic potentially are sitting on a goldmine of rich data. Instead it was converting non-mobile time into mobile time, making people spend more time using their mobile devices – a fascinating insight into what might be possible, with the right combination of factors, for an app. The Pokémon Company, responsible for brand management, production, marketing, and licensing of the franchise served as a go-between between the two. Daily active Pokémon GO users, first weeks. This was the product of a partnership between Niantic VivaCalleSJ. By signing up you agree to our privacy policy. As with downloads we see an incursion into Pokémon GO‘s market share in the summer months. While we may not be seeing as many Pokémon GO downloads, and therefore new players, the longevity of these longer-term players is serving to bolster MAU numbers. Directly accessible data for 170 industries from 50 countries Time spent playing Pokémon GO vs other top-20 games. Niantic adapted Pokémon Go to the coronavirus pandemic to focus on social play (with social distancing) ahead of Go Fest 2020. Updated: 27 Jun 2018 12:21 pm. Are you interested in testing our corporate solutions? Unsurprisingly, restaurants and cafes were the business categories that profited the most. By Jordan Oloman . As a Premium user you get access to the detailed source references and background information about this statistic. In, Merrill Lynch, und Bank of America. Not quite a social feature, but an interactive one nonetheless; in September 2018, Niantic announced a nomination program which will allow Pokémon GO users to nominate locations for ‘Pokéstops’ – sites at which Pokémon can be encountered. Springtime can only mean one thing for Pokémon GO fans — a brand new event. These combined with the viral factor, facilitated by name recognition, were a perfect storm for Niantic. the legendary third quarter of 2016 – Pokémon GO usage reportedly accounted for 45% of gameplay time among the top-20 Android games – meaning the remaining 19 top-20 games had to share a relatively measly 55% between them. Merrill Lynch, & Bank of America. Indeed, it was most pronounced in the 55-64 year-old age bracket (whether it’s Pokémon GO that can be credited for this activity, or already existing activity that facilitates Pokémon GO playing is not so clear). It also stands as further evidence, if we needed it, of the potential of the microtransaction to power a company’s revenue. The success, however, was not unmarred by criticism and controversy. It is unclear whether this was because of unsatisfactory returns, that the gamers were disturbing shoppers, or another reason altogether. Do people still play Pokémon GO? It was also the most downloaded, topped the most international charts, and grossed $100 million in a mere 20 days. You only have access to basic statistics. It’s interesting to note that Pokémon GO has the lowest percentage of US downloads out of the top five AR titles. In 2019, Pokémon GO was downloaded a total of 55 million times. Missing figures were not provided by the source. It’s hard to take too many lessons from this, however; the magic certainly would be hard to replicate for any other developers. Learn more about how Statista can support your business. During these hours, there's a chance to learn a previously unavailable move for that Pokémon or its evolution, as well as earn some Community Day bonuses. The Poké Ball Plus is a Poké Ball-shaped device that can be used to play Pokémon: Let's Go, Pikachu! Nevertheless, there are only six games currently bringing in more daily revenue than Pokémon GO. However slow and steady the download rate may seem, Pokémon GO is still very much dominating the AR category in this respect. In the US peak daily player levels had reached 28.5 million in mid-July. Pokémon GO players might, however, find that these two things in combination will drain a phone’s battery pretty rapidly. This could potentially be worth $75-250 million in extra revenue to Niantic. The idea would be that punters then would come for the Pokémon, but then stay for the service. The paper found that Pokémon GO players increased their baseline daily step count by 25% (1473 steps) on average. in place of your Joy-Con. Set your Galarian Farfetch’d as your Buddy Pokémon. Top mobile gaming apps in the US, October 2018. Pokémon GO was the first major augmented reality smash hit; hopefully some of the harsh lessons learned in tragic circumstances will be taken into consideration by other makers of AR games. Once again, we see a picture of steady growth, thrown into obscurity by that electric first month. It has also been attributed as the cause for a spate of – sometimes fatal – accidents. Actually, it seems no. Caleb Potts. The beta version of this program was announced for South Korea and Brazil – both of which see a high player base but a relatively low number of stops. China), and 31% on iOS. Pokémon GO. An experiment from Business Insider found that the game used up an eminently reasonable 3MB per hour (based on an eight-hour period, with a combination of active and background use) – relying as it does on GPS and a phone’s camera. It went on to reach $800 million in revenue in 110 days, again faster than any other game before it. Encounter wild Pokémon and rack up 10 Excellent throws In terms of Pokémon GO downloads, over 500 million were reported by Niantic as of September 2016. Sämtliche dieser Let's Play Pokémon GO Gameplay Videos mit Tipps und Tricks sind vorrangig in Österreich / Wien (zum Beispiel Schweizergarten, Heldenplatz, Augarten, … We must take into account that the genre has been slow to grow in the wake of its most-famous title. Indeed, perhaps there was a slightly casual element to Niantic’s approach. Niantic reported later in summer that they had seen a 35% increase in Pokémon GO usage, starting from this May bump. It ranked fifth in terms of monthly active users in this category as of October 2018, registering close to 11 million MAU. Was all the game time a cash cow for mobile network data providers? Or on the other hand, developers looking to target the US market would be better off trying to make a different sort of app. Make data driven decisions and optimize your app strategy. Is Pokémon GO dead? Interestingly, this is nowhere near as pronounced for revenue as it is for downloads. The US, as tends to be case with US-developed apps, is the leading source of revenue for Pokémon GO, accounting for 38% of total revenue. Niantic is raising Pokémon Go’s level cap from 40 to 50, and players will need to complete all-new Level-Up Research tasks to increase their trainer’s level. To look at it another way, equalising the ups and downs, from launch to April 2019, Pokémon GO brought in an average of $4 million every day. Those taking a longer-term view might be slightly more realistic in their expectations: there does tend to be a degree of churn with free-to-play games, as noted in a piece in the BBC. But there remained a core user-base, long-time lovers of the brand, taken by the essential concept of gameplay – of being able to play a Pokémon title in the real world. It suggested that instead of trying to “catch ‘em all”, as the game’s tagline goes, users should try to “free ‘em all”…. Players naturally flocked away after the novelty had gone and we saw one of the most successful openings followed almost immediately with one of the most drastic crashes we’re ever likely to see. Perhaps we’ll never be able to talk about Pokémon GO without reference to the summer of 2016. (July 24, 2016). While the criticism of a game from the authorities can be the confirmation of its place in the canon, some of the negative press connected with Pokémon GO is a good deal more problematic (see Pokémon GO controversies below). Pokémon Go (or Pokémon GO) is an augmented reality mobile game developed by Niantic Labs, based on the Pokémon franchise of Game Freak which began to release in July 2016. Pokémon GO Play. Please authenticate by going to "My account" → "Administration". Pokémon Go encourages you to play regularly by giving you daily and weekly bonuses not just for catching Pokémon but for spinning PokéStops. ", Merrill Lynch & Bank of America, Number of active users of Pokémon Go worldwide from 2016 to 2020, by region (in millions) Statista, https://www.statista.com/statistics/665640/pokemon-go-global-android-apple-users/ (last visited December 02, 2020), Number of active users of Pokémon Go worldwide from 2016 to 2020, by region, Most desired video games among children in the U.S. 2019, Most successful Pokemon video games worldwide 2019, Highest grossing movies at the North American box office 2019, Most popular video games in the U.S. 2019, Top selling Nintendo Switch games worldwide in 2020, Top selling Nintendo DS games worldwide in 2020, Top selling Nintendo 3DS games worldwide in 2020, Mobile spending of Pokémon titles in their first year worldwide in 2020, Leading FTP games worldwide 2019, by revenue, Most popular gaming related apps in the U.S. 2019, by reach, Share of gamers who buy DLC in the U.S. 2019, by game, Pokémon Go all-time revenue worldwide 2020, Rate of Pokémon GO user activity in the U.S. 2019, Pokémon GO players in the U.S. 2019, by gender, Pokémon GO user ratio in the U.S. 2019, by frequency, Pokémon Go active user number in the U.S. 2016-2020, by OS, Pokémon Go active user number in Latin America 2017-2020, by OS, Pokémon Go active user number in Asia Pacific 2016-2020, by OS, Annual revenue from Pokémon Go in Latin America 2017-2020, by OS, Annual revenue from Pokémon Go in Asia Pacific 2016-2020, by OS, Annual revenue from Pokémon Go in the U.S. 2016-2020, by OS, Annual revenue from Pokémon Go worldwide 2016-2020, by region, Share of smartphone users in the United States by operating system 2014-2021, Smartphone sales in Spain 2014-2015, by operating system, Market share held by smartphone OS in Mexico 2013-2018, by month, Italy: game level reached Pokémon GO players 2016, by team, Penetration of Pokémon Go in the United Kingdom (UK) 2016, Number of active users of Pokémon Go worldwide from 2016 to 2020, by region (in millions), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, 23.1 percent of Android Pokémon GO app owners. Spin every day, and you get an even bigger weekly bonus on the seventh day — including an evolution item. According to Guiness World Records, Pokémon GO revenue was the highest ever of any mobile game in its first month, at $207 million. Clearly these events motivate and engage the gameplay community, combining the AR elements of the game with a narrative arc or social element to foster engagement. The danger extended beyond disrespectful behaviour, unfortunately. We might also look to the lack of foresight that saw the game wrapped in a series of controversies which might have been avoided with some due diligence and some better awareness of the dangers which come with an AR title – particularly one so very ubiquitous. It might be noted that the 11 million Pokémon GO players is a distinctly low figure, measured against some of the 2018 MAU figures we see below. It has been posited that the higher level of engagement seen among Pokémon GO players over 2018 comes from the higher volume of Pokémon GO events held through the year. It utilises the freemium mode that seems to be de rigueur for viral games…and go viral Pokémon GO certainly did! During the height of Pokémon GO usage, the game registered some strong stats related to getting people to visit local businesses. It is unclear how many of these continue to have deals with Niantic in the aftermath of dipping user numbers. Plus leveling up will be easier for newbies . You need a Single Account for unlimited access. We’ve seen Pokémon GO download numbers edge slowly upwards, after a distinct slowdown in the wake of the initial viral phase. While that number is not insignificant, it compares unfavourably against the early peak (close to 45 million worldwide). Gameplay sees users encountering the eponymous creatures in real-world settings, utilising mobile devices’ GPS. facts. This is another example of the game catering to the demands of players, with photo taking proving extremely popular. That’s some way off the top earners, and there is a significant gap between the top and bottom earners in the top-10. For players who want to enhance their Pokémon GO experience even more, certain items and features can be accessed via in-app purchases. As with downloads, Google Play dominates, though the lead is less pronounced. Auto-IV checkers : Pokémon Go isn't just shadow-banning bots that abuse the API, they're banning accounts that have granted access to third-party apps like IV checkers that abuse the API as well. Do people still play Pokémon GO? It has a lot of options, but not all of them are great, especially since you will be relying almost exclusively on Counter as a Fast Move. Indeed, Pokémon GO stats from analytics firm Superdata showed that over the course of the month, there were 147 million active users (MAU, so not comparable with the DAU stats). As with July, August 2019 was to represent a standout month, with a revenue of $110 at a higher level than any since 2016. This is even more impressive when we consider the apps that it’s up against: Google Play Games, gaming media titan IGN, and – of course – the institution that is Candy Crush Saga. By 2020, to still be shocked by this only shows that you haven’t been paying attention. Ya conocemos los 5 Pokémon Destacados del mes de Diciembre, dentro del evento de la hora destacada de Pokémon GO. It is unclear whether these stats pertain to a specific OS (there is variance in many of the figures reported, we might do well to note that they are not official figures). Get accurate performance estimates for 3+ millions apps in 150+ countries. 69% of these downloads were on Android (excluding third-party downloads i.e. You’ll be able to throw Poké Balls in game with a flick of your wrist! These microtransactions are not, however, the only way that Niantic has monetised their valuable property. It should be noted, however, that this is not a zero-sum game. Auf dieser Seite gibt es alle News und Tipps. Eventos y Especiales; Noticias; Horas Pokémon Destacados Diciembre 2020. In addition to motion controls, the device lights up with a variety of colors, vibrates, and plays sounds. Again, it’s worth noting context: Nintendo’s share price was volatile at the time, and had shot up as a consequence of Pokémon GO’s popularity in the first place. A paid subscription is required for full access. By September of that year, 113 million friend connections were made, and 2.2 billion gifts were sent to friends. Notwithstanding the number of downloads, we are seeing growth in the MAU. We saw 500 million Pokémon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. In terms of daily US iOS revenue, Pokémon GO currently ranks seventh, bringing in around $440,000 per day. While the initial hype and the concomitant headline stats may be a distant memory, the game has clearly been slowly and surely building up a more committed player base through incremental improvements. Clash Royale and Candy Crush, on the other hand, were slower to $2 billion in revenue, despite both bringing in considerably more revenue now. In 2020, Pokémon Go player spending hit one billion U.S. dollars worldwide. Another fatal accident involved a nine-year old boy. Those with. New, Everything you need to know about the industry development, Find studies from all around the internet. This will build on the AR+ add on offered by ARCore, which already offers Pokémon GO players the ability to take photos within the game (as well as other features, such as distance scaling and Pokémon noticing players’ movements). Advertising spending in the U.S. 2015-2022, Research expert covering sports and video gaming, Profit from additional features with an Employee Account. Other Pokémon GO events are the results of partnerships between Niantic and various cultural/social organisations. _____ UNCOVER THE WORLD OF POKÉMON: Explore and discover Pokémon wherever you are! Pokémon GO revenue by month, to July 2019. This also seems to be case in terms of non-ad revenue, for which it claimed a kingly 92% of revenue in December 2018. A small US survey conducted by Inc. and published in August 2016 found a similar gender split; 59% male and 41% female. 48% who visited a business where a lure was located said they stayed at the business for 30 minutes or more. Pokémon GO usage was not eating into time that would otherwise be spent playing other games or other apps. Niantic charges per visit – Forbes calculates this comes to around $0.15-50 per visit. Indeed, the revenue generated in that first month still puts it in fifth-place in terms of the highest one-month revenue for a free-to-play games. Starbucks and Sprint Stores are among the more high-profile clients. Pokémon GO users can catch and train the Pokémon, then battle against other users (a relatively recent feature), mimicking the gameplay of the videogame series. En el mes de diciembre, la Hora del Pokémon Destacado tendrá lugar todos los martes … Naturally, this level has varied – we know that after a June 2018 update, daily revenue increased to $2.5 million, after having stood at $1.8 million per day in the period coming up to the update. Please contact us to get started with full access to dossiers, forecasts, studies and international data. That’s not to mention the possibilities of location-based advertising. Indeed, while it may not be getting the numbers nor the consequent headlines as in its early heyday, Pokémon GO is still one of the most-used gaming apps in the US. Apptopia reported in mid-2017 that 57.4% of Pokémon GO players were male – which for a game is impressively close to parity. While Pokémon GO might have got people using their mobile devices outside of normal periods, it didn’t seem to boast that the same addictive thrill that kept non-gamers coming back to titles like Candy Crush. You’ll be able to throw Poké Balls in game with a flick of your wrist! By March 2019, this had increased to 23 billion. PokéCoins can then be exchanged for power-ups, extra items, and more. It was one of the quickest ever games to reach $2 billion. On the other hand, Apptopia found (in September 2018) that Japan accounts for a tiny bit more than a third of revenue, followed by the US on 27.5%. Inc. reported in August 2016 that 82% of Pokémon GO players visited a business while playing the game; 51% for the first time. This was despite its launch being staggered, with its Japanese release not occurring until over two weeks following the general release. Prior to this, Niantic’s latest valuation stood at $3 billion. Your first spin of the day will get you extra items and XP. Since the initial crash, however, Niantic has shown that it is possible to cultivate long-term value in a seeming fad, by listening carefully and catering to the needs of your community. This task will count as your daily Field Research task. One Reddit commentator notes that over 2018, we saw 31 Pokémon GO events, 12 community days, and four raid days (different types of one-off in-game events). While we must take this with the necessary qualification that this was a unique time, it’s worth noting the power of a game/app to give this injection of life to local businesses. Then you will be able to mark statistics as favourites and use personal statistics alerts. * Forecast. Apptopia Pokémon GO stats showed 60 million monthly active users in June 2017, 20% of which (so 12 million) were active daily. Not just for Niantic; Nintendo’s share price fell by 3% as a consequence, despite it not actually being a Nintendo product – something which at one point Nintendo was forced to remind investors. As of December 2018, the Pokémon GO market share stands at 84%, if we use downloads as our measure. Pokémon Go features and experiences that can be enjoyed in individual settings … based on the current global health situation." This was not the most problematic Pokémon location, however. On average these players spent $11.30 at the businesses they visited while playing. Or at least was – in the relatively disappointing year of 2017. Players can spend real money on PokéCoins, the in-game currency of Pokémon GO. Revenue figures provide further evidence that the answer to “Is Pokémon GO dead?” is a firm no. Advertisement. Pokémon Go plans to keep players around by increasing level cap to 50. In total, the research – which covered the height of the app’s popularity – concluded that US physical activity profited by 144 billion by virtue of Pokémon GO. This applies in all seasons, and across the various age groups surveyed. This was the highest grossing year for the app, and represents the first time an location-based game has managed to log more revenue than in its launch year (albeit it only had half of 2016). Since its release, Pokémon Go has been offered numerous unique gaming experiences, and one of these has been Community Day.This is an event where one day a month all Trainers are encouraged to go out and play together. On the other hand, perhaps it was simply a freak phenomenon – the right thing at the right time, but never with any prospect of long-term usership. Interestingly, even the coronavirus pandemic hasn’t slowed the flow of Pokémon GO revenue, with mid-March 2020 seeing another post-2016 high, this time for weekly revenue of $23 million. The Series C investment round, taking place in January 2019 was led by later-stage venture capital firm IVP, along with Samsung and aXiomatic Gaming (an e-sports and video game ‘enabler’), among others. It was reported in March 2017 that 500 million people had visited sponsored Pokéstops – though some have questioned the appropriateness of the term ‘visit’ as it doesn’t necessarily imply any further engagement for the business. in place of your Joy-Con. "Number of Active Users of Pokémon Go Worldwide from 2016 to 2020, by Region (in Millions). Here are the steps you need to follow to get Sirfetch’d in Pokémon Go. It might be worth noting, however, that downloads don’t necessarily equate to active players. Brazil and India follow, with 9.3% and 8.6% shares respectively. Daily Pokémon GO players, July – December 2016. This is understandable. To reach this point from launch took 811 days. By the end of December this had crashed down to 5 million. 7,800 belonged to Starbucks, which also offered a themed Pokémon GO Frappuccino, and 10,500 to Sprint Stores. Pokémon GO revenue vs. Other location-based titles, Deconstructor of Fun notes that the real threat to Pokémon GO in terms of market share and revenue alike will, somewhat ironically, some from Niantic’s own Harry Potter: Wizards Unite – with which Pokémon GO will share no small proportion of its fanbase…. In terms of game time, it seemed the majority of Pokémon GO players fell into the one to three hours per day category (with 14% falling into the potentially problematic three hours or more bracket). _____ ENTDECKE DIE WELT DER POKÉMON: Erkunde deine Umgebung und entdecke Pokémon überall um dich herum! 16,000 Pokémon GO users turned up over the two days, making it the largest digital heritage event in the world. If we use that early peak as our yardstick, we might call this a terminal decline (as we know, though, it is not quite simple). No doubt catnip to her political opponents. "Number of active users of Pokémon Go worldwide from 2016 to 2020, by region (in millions)." Over 2019, Pokémon GO brought in $894 million in revenue. Pokémon GO had players roaming around parks and streets in the real world in an attempt to capture, train and battle their virtual Pokémon. Pokémon GO is an augmented reality game tied in to Nintendo’s best-selling Pokémon game and film/television empire. New, Figures and insights about the advertising and media world, Industry Outlook Germany occupies the familiar third spot on 4.4%. There was even a Pokémon GO Frappuccino! Social features were added to Pokémon GO in June 2018. Indeed, it was widely reported that May 2018 was actually the biggest month for the game since its launch. It’s not just kids either, as confirmed by a study from the University of Tokyo, who found that over-40s who play the game walk more than non-players. With Google opening up its Maps API to game developers in March 2018, Niantic would do well to understand this relatively soon – as this most certainly has the potential to open the floodgates in terms of rival AR titles in the medium term. Platinum medals! TechCrunch reports that Niantic will build upon Pokémon GO to build an AR cloud ecosystem, potentially leveraging the rich stream of big data that the game (and the forthcoming Harry Potter: Wizards Unite) provides. Pokémon go android game which was introduced in 2016 by Niantic with an intention to give players a real experience of finding and catching Pokémon’s just like in series or animated show. As we’re looking at market share here, it’s unclear what the implications are for the total size of the market; whether these titles are eating into each other’s market share, or simply greatly increasing the total number of downloads of AR/location-based games. see deal. Then you can access your favorite statistics via the star in the header. Then starts another story. On the other hand, it is certainly possible that other markets have come to be more prominent in terms of user numbers the game’s domestic one.
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